By, Frank Hunter
Superhero games have always been subpar, and I for one cannot figure out why. All the elements for a superb title come gift-wrapped with almost any superhero franchise. Exciting powers, an excuse for gratuitous violence, and colorful characters are just the tip of the iceberg. But, no matter what the potential was, every title for some fifteen years of gaming was outshined by a tripped out Italian plumber, or a strange blue mammal with an unfortunate attitude. Whether you were solving tiresome, repetitive puzzles in platformer format (Spider Man & the X-Men: Arcade’s Revenge), or harnessing the power of an alien god to fly through a series of loops (Superman 64), every title really left something to be desired.* Recently, or should I say finally, we have begun to see a turnaround. The most recent Spider Man game, Web of Shadows, created a fairly interesting, if slightly repetitive sandbox title: one, at any rate, that was fun to play. Batman’s current incarnation, Arkham Asylum, presents a stealth action game that gives even Splinter Cell a run for its money. Cryptic Studios’ second foray into the MMO field with Champions Online does not give us anything truly revolutionary, but it makes some nice innovations and presents a fun distraction from an arena long monopolized by a certain Blizzard title that will remain nameless. In short, superhero games are getting gradually better. Whether this is due to improving technology or just to developers with the balls get it right, I say kudos. Kudos to succeeding in a field that should have been successful at the get-go. Kudos to finally giving us comic book junkies what we actually want. Kudos to actually raising the bar. With new action titles *Spider Man & Venom: Maximum Carnage is the strange, notable exception. (Frank Hunter is a contributing writer at www.AmpedGaming.com) |
Copyright 2009 RocketWhore.net All Rights Reserved |